This wordless puzzle game is designed to be playable without instructions. However, details about the game can be read below.

Only mouse/touchscreen controls at the moment. If you can't see the mouse cursor, press M. This game is in early alpha stage and may contain bugs!

Copyright 2022-2024 Michael Martel

Created with GDevelop 5


Changelog:

v0.2   (8/22)

     - Added menu with sound and graphics settings, and puzzle browser

     - Added several interactive objects, a new "player", particle effects, more puzzles, more sounds and animations. 

     - Created a cryptic custom font

v0.1   (6/22) 

     -First demo release


How to Play:

Get Beryl  to the glowing platform to complete each puzzle. Any "free" object can be moved by dragging it to adjacent squares. Some objects are "stuck" and will only move if the tile holding them is destroyed.

Objects have various interactions with the environment. For example, a wall can be destroyed by dragging a fireball  into it.

Some hazards such as holes and water will "absorb" objects. Depending on the combination, the object may "fill" the space (creating a bridge) or otherwise nullify the obstacle. Some objects will simply disappear.

Terrain such as ice can affect the movement of objects. When an object hits ice, it will slide until it is blocked or reaches a different terrain. Objects that are sliding cannot be redirected mid-slide, and they will not push other objects they run into.

Beryl will try not to jump into hazards, but in situations like sliding on ice, it is unavoidable. Be careful where you step!

Click on the arrow in the bottom left corner to reset the current puzzle.

StatusIn development
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorMagicsofa
GenrePuzzle
Made withGDevelop, GraphicsGale
TagsCasual, Cute, Indie, Minimalist, nature, Non violent, Pixel Art, Sci-fi, Singleplayer, Surreal
Average sessionA few seconds
InputsMouse, Touchscreen
AccessibilityTextless

Development log

Comments

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(1 edit)

Absolutely brilliant. Beyond anything I could have dreamt up, and fun, yet frustrating, as any good puzzle is. People would pay for this. If you ever want to do a bundle or collaborate, I would be honored.

By the way, thanks for buying my game bundle and donating! I sent you 2 free keys on FaceBook to share with friends.

And FYI, there is a missing floor tile on stage 31 (or whatever level has symbols that kind of look like 31) under the top right stone wall when it gets blown up.

Keep on rockin'!

Thanks so much for the kind words! My intention was to make a downloadable version and keep it as a PWYW game, alongside some additions like a soundtrack and a little world map to give a better sense of progression than just a string of puzzles. Of course I had to go and distract myself with other projects... but you have helped to rekindle the fire a bit here so hopefully I'll get back into it soon! Cheers

Yo Magicsofa, I absolutely love this game. I like the progression of the game and how each room has great puzzle design. When designing a puzzle game, it is important to have those "ah" moments for the player. I definitely had those "ah" moments. 

Please check out my game, Beneath, and do please tell me what you think!

Hey thanks for playing! I do intend to continue updating this but it got super back-burner'd for the time being, had to go and start a family or whatever <3

hi Magicsofa, interesting puzzle game, i am stuck at level 12. lol

Ok, I'll give you a hint... you have to "kill two birds with one stone" :)

ok thanks :)

I love it. Super fun and I love the variety of solutions. Beryl as broccoli was funny. I'm not sure how far I made it so far.

Thanks for playing! But what exactly do you mean by broccoli?

When Beryl turns green and looks like a small tree.

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(+1)

Glad you liked it! You are about 1/4 of the way through :)

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(1 edit)

Nice art and good puzzles.

I almost quit after not understanding the first level because that one moveable rock was almost indistinguishable from the non-movrable rocks. Maybe make it just a little bit more different for dummies like me. Some background noise would be the icing on the cake.

Nice effects too!

Thanks for checking it out! You are completely right about the contrast issue, I'll be sure to differentiate them better because my goal is to make the game "teach itself" as much as possible.

Hi Martel. Your game it's conceptually interesting, but I have to tell you a problem that hinders the gaming experience: In the game screen, the mouse cursor is hidden, and that confuses which game element you are touching.

One moment, I have another PC, and in the other the cursor does appear while in my HP laptop (from my first comment) it doesn't.

I believe that the cursor sprite isn't supported for all systems.

Thanks for catching that... the cursor is disabled if the device has a touchscreen so that could be why. I will add an option to force cursor on/off.