Version 1.0.2


Finding time to develop games, or really to do any focused activity, is absolutely brutal when you have a 2-year-old. But with a lot of determination, sneaking in time at my day job, narrowing down project scope (and I mean narrow), and going slightly insane I'm happy to announce the initial release of Freya's Tower.

I wanted a simple core concept that on paper could be developed in a month or two, and in reality would take four or five. So I thought about all the times I would stack up blocks and watch as my innocent baby gleefully demolished my hard work. When I first started I actually made the opposite game - try to stack the blocks while the little monster child runs around knocking them down. But this quickly felt like a chore to me, and less fun than the real thing. So I flipped it around and decided that the player would do the knocking down, of course with a little extra challenge of matching shapes and colors.

Throwing toys at the towers was also a very real experience which is why you will gather items in the game to chuck at the remaining blocks when you've run out of matches. 

I have plenty of ideas for additions to this project including various game modes, however I wanted to focus first on nailing down the core game and creating a package that feels complete. I hope you enjoy it and don't hesitate to leave some feedback!

Files

Freya's Tower 1.0.2 Windows 75 MB
81 days ago
Freya's Tower 1.0.2 MacOS 93 MB
81 days ago
Freya's Tower 1.0.2 Linux 96 MB
81 days ago
Freya's Tower 1.0.2 Android 19 MB
81 days ago

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Comments

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hello! this looks really well done

would you like to make a game together?

Hi and thanks! I appreciate your offer to collaborate and I'm definitely interested, but I'm also really maxed out right now and wouldn't be able to commit to something new for some time. However I am certainly down to stay in contact and chat about ideas and so forth if that's cool with you :)